Blocks

Most parts are easier to think of as a few distinct regions than as one blob. A block is one such region, and here you decide which material and damage rule apply to it.

The built-in models already split themselves into blocks and assign materials to them. For a simple single-material part there is usually just one block.

Setting What it controls
Block name The name of the block.
Material The material to use in this block.
Damage model The damage rule (see Damage Models) for this block.
Show Toggle whether the block is visible in the 3-D view.

When you change a block’s material, PeriHub updates the whole part automatically. If you add a new block, remember to give it a material and a damage model.


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