Blocks
Most parts are easier to think of as a few distinct regions than as one blob. A block is one such region, and here you decide which material and damage rule apply to it.
The built-in models already split themselves into blocks and assign materials to them. For a simple single-material part there is usually just one block.
| Setting | What it controls |
|---|---|
| Block name | The name of the block. |
| Material | The material to use in this block. |
| Damage model | The damage rule (see Damage Models) for this block. |
| Show | Toggle whether the block is visible in the 3-D view. |
When you change a block’s material, PeriHub updates the whole part automatically. If you add a new block, remember to give it a material and a damage model.